Body
Authentication method the player used.
Note: If the player logged in using either Pre-Authenticated Login or Game Redirect Login, Appcharge sends the value otp.
facebook, apple, google, userToken, userPassword, otp "facebook"
Authentication token. Used for SSO Login and Player ID Login.
"sdfddtt7"
UTC time when the player tried to log in.
"2024-07-21T14:17:27.329Z"
App ID in the Publisher Dashboard. Used for the SSO Login method. If no app ID is available, Appcharge sends "NA".
"611392880818819"
Username the player entered when logging in to the web store.
"expertgamer1979"
Password the player entered when logging in to the web store.
"732hf8820pk!"
Additional authentication tokens provided by your game.
Note: This field is sent only if the player logged in using Pre-Authenticated Login or Game Redirect Login.
Operating system the player used to log in.
ios, android, web "android"
Source of the traffic. This is where the player came from before reaching the store.
"Facebook"
Marketing channel used to bring in the traffic.
"email"
Marketing campaign identifier associated with the traffic.
"spring_sale."
Session ID.
"2e55b3fc-31ef-6dd7-8161-8aeb376b3a23"
Location of the player.
Response
Login successful.
The status of the player authentication. If you pass a value other than valid, the API fails.
valid "valid"
Player ID.
"vip2247691"
Player name.
"Jim Cardashian"
Player profile image. If no image is available, an empty string must be provided. In this case, a default image is displayed.
"https://scontent-iad4-1.xx.fbcdn.net/v/t6.30597-1/84628273_176159830277856_972693363922829312_n.jpg?stp=c379.0.1290.1290a_cp0_dst-jpg_s50x50_tt6&ccb=1-7"
An object for passing data related to the player's session. It is returned in the Grant Award Callback, and if enabled, the Personalization API.
{ "abTest": "group1", "locale": "en-US" }