The changelog provides a detailed log of all updates and improvements across our platform. Stay informed on the latest changes to our products, ensuring you have the most up-to-date information to optimize your integration with Appcharge.
The iOS Mobile Checkout SDK is now available for Unity iOS. The SDK makes it easy to add the iOS Payment Links feature to your app. Instead of relying on traditional in-app purchases, players can buy items like coin packs, character skins, or bundles through a fast, mobile-optimized checkout page.
We now have an integration with AppsFlyer, a leading Mobile Measurement Partner (MMP). This code-free integration lets you track and attribute player activity across your game and Appcharge web store, giving you a complete view of the player journey.See our AppsFlyer Integration guide to get started.
You can now add a custom loader animation to your web store. The animation appears whenever content is loading, such as during checkout, payment processing, or when a player opens an offer. Instead of the default spinner, you can upload a branded Lottie file that matches your game’s design, helping maintain a consistent and trusted experience.
It is now possible to cancel an open checkout session at any time with the new Cancel Checkout Session API. For example, when multiple checkout tabs are open.
The new iOS Mobile Checkout SDK makes it easy to add the iOS Payment Links feature to your app. Instead of relying on traditional in-app purchases, players can buy items like coin packs, character skins, or bundles through a fast, mobile-optimized checkout page.
The new Game Portal feature lets you create a single hub where players can explore your game’s content beyond the app. It combines news, updates, and your web store in one place, so players stay informed and make purchases without being redirected. The Game Portal uses your existing web store configuration, with no additional integration required.
You can now distribute Checkout Link Offers using your own custom distribution method. To support this, our documentation provides clear guidance to help you implement this approach within your system, giving you full control over how offers are delivered and activated by your players.
You can now restrict coupon usage to specific players by uploading a CSV file with eligible player IDs in the Publisher Dashboard.
This feature gives you more control over coupon distribution and allows you to tailor campaigns to specific segments—such as VIPs, returning players, or special event participants.Learn more about coupons.
The new AppDirect feature allows you to easily deploy your app directly to players’ devices without going through an app store. Players install the app by following simple on-screen instructions. The platform supports automatic updates, ensuring they always use the latest version without needing to download or install anything manually. This feature delivers value for both you and your players.
You can now offer players a simple and secure way to make purchases in your iOS game using Appcharge Payment Links. Players can buy digital content such as bundles, coin packs, or skins through a secure and branded page outside your app, giving you more control over the purchase experience and a seamless checkout flow.
With the Personalization feature, you now have greater control over when player data is refreshed and offers are updated. You can manually refresh data to push updated offers directly to the player’s device in real time. This gives you the flexibility to respond to time sensitive moments, like when a player runs out of resources and needs a personalized refill offer. It also helps with operational fixes, such as correcting an invalid offer to avoid unnecessary costs.
You can now view blocked players in the Publisher Dashboard. This new feature gives you better visibility into blocked player data, including current status and a full history of suspensions, so you can manage enforcement more effectively.
You can now define custom exchange rate thresholds when setting your price points in the Publisher Dashboard. This feature helps you better manage currency fluctuations. Configure minimum and maximum percentage limits, and apply them to specific price ranges as needed.
The new Checkout Link Offers feature lets you create exclusive, personalized offers that can be sent directly to players through a social media broadcast distributor. Each offer includes a deep link that brings players directly to the checkout page, where the offer is preloaded and ready for purchase.
The new WebGL SDK for Unity provides a streamlined in-game payment solution, enabling secure and native transactions. This integration enhances the player experience while maximizing revenue with minimal effort.For updates to the SDK, refer to the WebGL SDK for Unity Changelog.
The new Rolling Offers feature allows players to unlock deals in succession. As each offer is claimed, the next one is revealed, keeping players engaged and eager to continue. The rolling offer feature boosts player interaction and maximizes revenue potential.Learn how to create and manage rolling offers.
We now have new UTM-related properties in login events, offering insights into traffic sources, marketing channels, and specific campaigns.For more information, view the Login Events documentation.
We are rolling out a new Events Center, unifying all event tracking under one section in the API reference. These events provide structured data for key system interactions—such as player logins, store navigation, and checkout actions—allowing you to track, monitor, and analyze more effectively. This new approach is self-serve, enabling direct configuration in the Publisher Dashboard.For more information, view the Events documentation.
We now support an advanced Coupons feature that allows you to create, manage, and configure coupons for promotional campaigns. We group multiple promo codes under a single coupon, providing discounts to players while streamlining redemption processes and offering better performance insights for you.For more information, view the Coupons documentation.
In compliance with California law (AB 2426), we added new legal text to checkout for players in California:“An in-game purchase grants a license to Virtual Items. For full terms and conditions of the license, please see the EULA.”This update is part of the new transparency requirements regarding “digital goods” as outlined by the California Business and Professions Code Section 17500.6, which mandates that consumers are informed that they are purchasing a license to virtual items, not full ownership. This change went into effect on January 1, 2025.For more information, review California Bill AB 2426.
We updated the VAT rates in the following countries for 2025 to reflect the latest tax changes. These adjustments affect price points and apply to all relevant transactions:
Israel: The VAT rate has increased from 17% to 18% as part of the country’s fiscal policy update.
Slovakia: The VAT rate has increased from 20% to 23% following recent tax reform measures.
Indonesia: The VAT rate has increased from 11% to 12% in alignment with ongoing tax modernization efforts.
These changes went into effect on January 1, 2025. You should review their price points to ensure pricing and tax configurations are aligned with these updates.
We now enable you to define intervals during which promotions are available. You can set up campaigns in advance, specifying intervals for future availability. Additionally, the availability of offers can be reset based on the defined intervals.For more information, view the Scheduled Offers documentation.
We now allow you to localize the webstore and checkout by defining new languages directly from the dashboard. You can localize static store text, builder inputs, and display names for offers and products.For more information, view the Localization documentation.
The Unity SDK is updated to version 3.0.0, featuring fullscreen checkout, improved callbacks, simplified setup, enhanced error handling, and new support for price points and actions via orderId.For more details on Unity SDK 3.0.0, refer to the Unity SDK Change Log.
Checkout SDKs have been updated to support multiple stores per domain.For more details on these updates, including token changes, refer to the Frontend SDKs Change Log.
We now have a versatile checkout builder in the dashboard, providing expanded options for uploading assets and configuring themes. A preview feature allows users to review configurations easily. The builder is currently accessible to the super admin role, with potential availability for other publisher roles pending future product decisions. The dashboard also enables you to manage offer visibility by toggling offers as active or inactive.These changes can be seen in the Publisher Dashboard by going to the Builder > Checkout Page.
We now have a comprehensive list of all offers available to a player during that session, even if not all offers are displayed simultaneously. The Offers Loaded event triggers once when the store is first opened. This event ensures you have visibility into every offer a player could encounter.For more information, view the Offers Loaded Events Webhook.
We now support the creation of complex tooltips that include images. Tooltip content is managed via Player Info Sync.These changes can be seen in the Player Info Sync webhook.
We now process valid offers in Player Info Sync even if an invalid offer payload is detected. A new event notification is triggered whenever an error occurs due to an incorrectly formatted offer, assisting with identifying and resolving integration issues.For more information, view the Integration Error Events Webhook.
We released a new version of the Android Mobile SDK, aligning more closely with Google’s in-app purchase flow. This update simplifies the integration process and enhances the user experience. A dedicated changelog has been created to track these and future updates.For more information, view the Android Mobile SDK Change Log.
We now offer expanded support for webviews within its webstore, improving user experience across platforms. This ensures players receive the most suitable solution for their device and situation, optimizing in-app purchase processes and marketing efforts within webviews.
While this changelog begins in September 2024, we’ve been building and evolving our platform since 2022. We created the changelog to share announcements, product updates, and new features as they’re released. It’s part of our ongoing effort to keep you informed and make it easier to track what’s new, what’s improved, and what’s coming next.
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