Note: You can read more about Personalization (formerly Player Info Sync) in the Guides section.
Body
The playerId that was returned by the publisher in the player auth phase
Response
Successful operation
Indicates if the request was valid or invalid
valid, invalid "valid"
Container for storing any pertinent information related to the player's session. Sent back in the Player Orders Reporting web-hook, and Personalization API (if enabled).
The used version. In this case, the value is ‘2’
2
Logo ID provided when a file is uploaded to the Assets Library. Use this to display a logo in your web store.
"MY_LOGO_ASSET_ID"
Corresponds to the profile frame picture ID uploaded to the asset library in Appcharge's dashboard. Displayed above the user's profile picture.
"profileFrame123"
Aligns with the player level picture name/ID uploaded to the asset library in Appcharge's dashboard. Displayed alongside the footer.
"playerLevelName"
Aligns with the banner asset ID uploaded to the asset library in Appcharge’s dashboard. Displayed at the top of the screen.
"playerLevelAssetId"
Presents discounts related to the player’s level.
List of banners to display to players based on their game level.
Defines the order of offers.
publisherOrder, priceHighToLow, priceLowToHigh An array of publisher’s section ids that defines the order of sections for the store.
The list of segments associated with the player.
Customize which offer you want to focus on.
A set of custom key-value pairs that you can define to tag players for segmentation and A/B testing. These attributes can then be used to filter players in the Publisher Dashboard.
Example: { "BF_test": "test", "monetization_persona": "non_payer" }
A list of product balances of the player.
