Body
Authentication method the player used.
facebook
, apple
, google
, userToken
, userPassword
, otp
"facebook"
Authentication token. Used for SSO Login and Player ID Login.
"sdfddtt7"
UTC time when the player tried to log in.
"2024-07-21T14:17:27.329Z"
App ID in the Publisher Dashboard. Used for the SSO Login method. If no app ID is available, Appcharge sends "NA"
.
"611392880818819"
Location of the player.
Username the player entered when logging in to the web store.
"expertgamer1979"
Password the player entered when logging in to the web store.
"732hf8820pk!"
Additional authentication tokens sent by your game. Used for Pre-Authenticated Login and Game Redirect Login methods.
Operating system the player used to log in.
ios
, android
, web
"android"
Source of the traffic. This is where the player came from before reaching the store.
"Facebook"
Marketing channel used to bring in the traffic.
"email"
Marketing campaign identifier associated with the traffic.
"spring_sale."
Session ID.
"2e55b3fc-31ef-6dd7-8161-8aeb376b3a23"
Response
Login successful.
The status of the player authentication. If you pass a value other than valid
, the API fails.
valid
"valid"
Player profile image. If no image is available, an empty string must be provided. A default image will be displayed in this case.
"https://scontent-iad4-1.xx.fbcdn.net/v/t6.30597-1/84628273_176159830277856_972693363922829312_n.jpg?stp=c379.0.1290.1290a_cp0_dst-jpg_s50x50_tt6&ccb=1-7"
Player ID.
"vip2247691"
Player name.
"Jim Cardashian"
An object for passing data related to the player's session. It will be returned in the Grant Award Callback, and if enabled, the Personalization API.
{ "abTest": "group1", "locale": "en-US" }