- Install the SDK: In your app, execute
npm i appcharge-checkout-js-sdkto install the Appcharge Checkout JS SDK.
- Integrate the Library: Note that the Appcharge’s JS SDK is comprised of two components,
AppchargeCheckoutandAppchargeCheckoutInit.AppchargeCheckoutInitshould be called once at the top level of the web app - this will create a handshake with Appcharge’s Checkout solution, resulting in faster loading times for the checkout itself.
AppchargeCheckout should be called each time a user selects an offer in your application and makes an action that requires payment (clicking on a bundle, for example). It performs a server-to-server request to create a checkout session, more data can be found here.
- Working with the Library: Once you have your
checkoutUrland yoursessionToken, you can start working with Appcharge’s Checkout, here’s a quick sample of how to do so:
- Appcharge’s checkout component allowed properties:
| Prop | Type | Mandatory | Params available | Description |
|---|---|---|---|---|
checkoutUrl | string | Yes | No | The checkoutUrl as provided by the “backend-to-backend” request |
sessionToken | string | Yes | No | The session token as provided by the “backend-to-backend” request |
checkoutToken | string | Yes | No | Unique public token for each game. Used to distinguish multiple game stores under the same domain |
locale | string | No | No | Defines the checkout language. Use displayName;ISOcode if the display name differs from the ISO 639-1 code (e.g., spanish;es), or just the ISO code if they match (e.g., es) |
onClose | Function | No | Yes | The checkout popup has closed |
onOrderCreated | Function | No | Yes | Order has been created |
onOrderCompletedFailed | Function | No | Yes | The order has failed due to an internal error/publisher reward error |
onOrderCompletedSuccessfully | Function | No | Yes | An order has updated with the publisher and confirmation was received |
onPaymentIntentFailed | Function | No | Yes | The player has clicked on ‘Pay’ and the payment failed |
onPaymentIntentSuccess | Function | No | Yes | The player has clicked on ‘Pay’ and the payment has been charged successfully |
undefined.
| Name | Type | Description |
|---|---|---|
| orderId | string | Unique identifier for the order. |
| orderExternalId | string | External identifier for the order. |
| date | string | Date of the order. |
| sessionId | string | Identifier for the session associated with the order. |
| purchaseInvoiceId | string | Identifier for the associated purchase invoice. |
| appChargePaymentId | string | Identifier for the payment associated with the order. |
| bundleName | string | Name of the bundle associated with the order. |
| bundleId | string | Identifier for the bundle. |
| bundleSKU | string | Stock Keeping Unit (SKU) for the bundle. |
| products | Product[] | Array of products included in the order. |
| totalSum | number | Total sum of the order. |
| totalSumCurrency | string | Currency of the total sum. |
| paymentMethodName | string | Name of the payment method used for the order. |
| userId | string | (Optional) Identifier for the user placing the order. |
| userCountry | string | (Optional) Country associated with the user. |
| reason | string | (Optional) Reason for the order or additional notes. |
- Price points:
- environment (string, mandatory): This parameter specifies the environment and can be either sandbox or prod.
- domain (string, optional): This parameter is the domain of your store. If not provided, the function will use the current domain as the default.
